Prikazi cijelu temu 11.04.2017 20:14
zxz Van mreze
Administrator
Registrovan od:03.02.2009
Lokacija:Tuzla


Predmet:CLASSES Sekcija
U sledeceoj tabeli data je lista klasa. To nikako nije konacna lista.
Liste klasa kao i ostali kodovi razlikuju se od odredjenih verzija DXF referenci.
DXF Record NameC++ Class NameCodeCodeCode
Code 1Code 290280281
ACDBDICTIONARYWDFLTAcDbDictionaryWithDefault0'0'0'
ACDBPLACEHOLDERAcDbPlaceHolder0'0'0'
ARCALIGNEDTEXTAcDbArcAlignedText0'0'1
DICTIONARYVARAcDbDictionaryVar0'0'0'
HATCHAcDbHatch0'0'1
IDBUFFERAcDbIdBuffer0'0'0'
IMAGEAcDbRasterImage1270'1
IMAGEDEFAcDbRasterImageDef0'0'0'
IMAGEDEF_REACTORAcDbRasterImageDefReactor10'0'
LAYER_INDEXAcDbLayerIndex0'0'0'
LAYOUTAcDbLayout0'0'0'
LWPOLYLINEAcDbPolyline0'0'1
OBJECT_PTRCAseDLPNTableRecord10'0'
OLE2FRAMEAcDbOle2Frame0'0'1
RASTERVARIABLESAcDbRasterVariables0'0'0'
RTEXTRText0'0'1
SORTENTSTABLEAcDbSortentsTable0'0'0'
SPATIAL_INDEXAcDbSpatialIndex0'0'0'
SPATIAL_FILTERAcDbSpatialFilter0'0'0'
WIPEOUTAcDbWipeout1270'1
WIPEOUTVARIABLESAcDbWipeoutVariables0'0'0'

0Record type (CLASS). Identifies beginning of a CLASS record
1Class DXF record name; always unique
2C++ class name. Used to bind with software that defines object class behavior. Always unique
3Application name. Posted in Alert box when a class definition listed in this section is not currently loaded
90Proxy capabilities flag. Bit-coded value that indicates the capabilities of this object as a proxy:
 0 = No operations allowed (0)
 1 = Erase allowed (0x1)
 2 = Transform allowed (0x2)
 4 = Color change allowed (0x4)
 8 = Layer change allowed (0x8)
 16 = Linetype change allowed (0x10)
 32 = Linetype scale change allowed (0x20)
 64 = Visibility change allowed (0x40)
 127 = All operations except cloning allowed (0x7F)
 128 = Cloning allowed (0x80)
 255 = All operations allowed (0xFF)
 32768 = R13 format proxy (0x8000)
280Was-a-proxy flag. Set to 1 if class was not loaded when this DXF file was created, and 0 otherwise
281Is-an-entity flag. Set to 1 if class was derived from the AcDbEntity class and can reside in the BLOCKS or ENTITIES section. If 0, instances may appear only in the OBJECTS section

Podrška samo putem foruma, jer samo tako i ostali imaju koristi od toga.
Ovaj post je ureden 2 puta. Posljednja izmjena 11.04.2017 20:41 od strane zxz.